To remove the crosshair, just open the System menu by pressing Esc (on default settings), then go to Settings, Display and scroll down to the Crosshair option. Changes from AIM FIX v2.0 (2018-12-08) to AIM FIX v2.1 (2018-12-30): [*] Optimized scripts: reduced number of hooked controls and game events to slightly reduce the script load. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Ranged Activity to dynamically display the hovering crosshair. Maybe you downloaded the other version of my mod for Skyrim SE, that's why you cannot endorse here on Oldrim page. [+] New MCM-section "Advanced Compatibility". Spieler. Dynamic Aim Assist auto-switching (tweaked similar to Proper aiming mod) separately for archery and magic also for 1st/3rd person. Fix 6: Reinstall your Skyrim It is possible that Skyrim got installed incorrectly causing it to crash. Is there a way to enable it? Gravity pulls things DOWN. Skyrim SEをはじめる・2018年秋バージョンを書きました。以下は古い記事です。 以下は古い記事です。 2016年に登場したSkyrim Special Edition(Skyrim SE)は今、バージョンが1.5.39になり、SKSE64も実用的となって、Modもひと通り出揃っている感じなので、いまさらながらですが、はじめてみました。 [+] Auto-ON for 3rd Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 3rd person view. When enabled, the aiming offsets for archery and magic will not apply anymore and the crosshair will return to default centered position. Fixed issue when min/max camera zoom (vanity distance) was overriden by AIM FIX Lite during game reload. [+] MCM: individual camera and crosshair settings now categorized by the Activity profiles (previously known as the camera profiles): Exploration Activity (no weapon/spell drawn), Ranged Activity and Melee Activity. [*] Fixed minor error appeared in the papyrus logs for smoothcamerafollow.psc: "error: (00000014): cannot fetch variable...", discovered thanks to masal57. So, the custom stealth meter handling is very flexible and conviniently allows you to use any custiom UI mods. DO NOT USE BOTH MODS!!! However, I cannot see the crosshair in either first or third person. As you return into game the Tween Menu will auto-toggle rapidly to apply new FOV (only once per FOV value change). [+] 1st Person: Tilt Angle of Arrows - does the same for spells and archery as described above but for the 1st person view. I use mods, but the only ones that I use that should only be affecting the HUD are "iHUD", Quick Loot", and "A Matter of Time". Now after in-game uninstall the stealth meter will take its initial position in according with the vanilla UI or custom UI (if it available). So disabled fits well realism and hardcore ranged gameplay but it need to be adjusted for each character position, weapon type and camera view. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). Log in to view your list of favourite games. [+] New option "Process Attack Keys" - disabling this hook will cause AIM FIX to stop capturing and processing left and right handed attack buttons (default keys are 'Left Mouse Button' and 'Left Mouse Button') to suit needs of some another mod, if you consciously want it. Proper Aiming is fixing the crosshair aiming with Bows or Spells. 1.2. [+] Aim assist auto-switches - tweaks for the vanilla auto-aim which are similar to the Proper aiming mod and Customizable Camera mod, but here in the AIM FIX they can be activated dynamically depending on player activity. [+] MCM: improved MCM hints (appearing below): now they also contain technical info about specific game parameters being changed (e.g. Value of 100 means that all NPCs become a headshot-snipers, otherwize zero means that they become squint-eyed ;) but they still be able to make 1..2 hits in 10 miss. Equalizes the accuracy for 1st and 3rd person view. Copyright © 2021 Robin Scott. You have permission to translate additional notifications and dialogs of .pex files using xTranslator.3. AIM FIX - total control over the crosshair for archery and magic. [*] Aiming offsets: fixed multiple jumping between two points thanks to the crosshair anti-twitching feature. AIM FIX compatibility patch for iHUD (or iHUD with SkyHUD), The patch provided as is. Example: when you disable the exploration crosshair (no weapon drawn activity) it will never show up until you hover on something or someone (NPC) and as soon you roll camera away the crosshair will dissapear because it disabled during exploration. Fixed v2.1 issue (discovered thanks to ImperialWanderer): when the camera was forced to 3rd person on a melee weapon draw, even if the 'Auto Switch 3rd Person View' switch for Melee Activity is disabled. Releasing one of the attack buttons during a dual charge/cast will bring the offset for charging spell the remaining active. [*] Fixed position re-absorbing of the custom UI sneak eye for the "Stealth Meter: Lock (Update Custom UI)" switch when it was toggled more than once. [+] Side Swapped Factor - this parameter is global so it duplicated from the Aim Offsets Archery. [+] Improved stability on mod initialization (first load): fixed "MCM does not appear" problem, and in case if it still happens you can read the documentation on the mod page which contain instructions. [+] Zoom Speed (Mouse Wheel) - Speed of zooming when using mouse wheel scroll. When disabled, this parameter will be reverted to its initial state (from other combat mods or vanilla). (* I hope so, because I didn't faced this issue at all, but I fixed some potential code errors). [+] 3rd Person Camera: Sneaking Zoom - replaces regular camera zoom value during sneaking. Then while holding first attack button, hold down a second button and see another movement of the crosshair (it's the Aim Fix for dual casting applied). Noticeable ones: the "Disable Aiming Offsets Application" is enabled by default, so the aiming offsets will not apply until you decide to use them. (1:17)2. This mod somehow speeds up the papyrus engine and prevents game freezing. ... Skyrim > General Discussions > Topic Details. "Crosshair: Show while Hovering on Objects" options not become grayed out in this case. [*] Horizontal camera posotion tweak: position of the melee camera is initially swapped to center despite the actual horizontal value in the MCM is 50 (same as the exploration camera). It sould not happen because vanity must be controlled by other camera mod (like 3PCO) or by INI-settings. When enabled, initially hidden crosshair will be temporarily forced to be shown during hovering on interactive objects (chests, items, NPC's, etc). So nothing compicated, you can change this value any time. Please read later to meet more performance and compatibility features related to this mechanism. For Special Edition it will be possible only if Enhanced Camera mod SSE will be released. AIM FIX - total control over the crosshair for ... - Skyrim You still be able to perform a wheel zoom in other Activities. Open steam overlay (with shift+tab) 2. [+] New option "Process Movement Keys" - disabling this hook will cause AIM FIX to stop capturing and processing movement keys (default key is 'A' and 'D') to suit needs of some another mod, if you consciously want it. I cant remember if I ever had a crosshair while riding but the case is that I dont have one, and disabling mods and starting a new game doesnt fix it. See a recent post on Tumblr from @witheverydeathcomessake about skyrim-se-mods. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. "Smooth Camera Follow" and "Screen Borders for Smooth Camera" options will become grayed out (inhibited) until you enable the "Process Movement Keys" again. Log in to view your list of favourite games. 1.1. Sneaking mode feature: if the Stealth Meter is initially centered then it will be temporarily lowered to free space for the hovering crosshair. See description above in "[+] MCM Ranged Activity" setion. after crouch, stand up, etc). [+] New option "Stealth Meter: Force AIM FIX Position" - enable it when you don't like the custom UI's position for stealth meter, so that the AIM FIX will use its own position for lowered stealth meter (centered below). Manual re-enabling of the AGO's MCM options will be ignored until you disable this option. Makes aiming accurate out of the box. You can experiment in combining the AIM FIX mod with some other incompatible mod that hooks the same keys or game events by sacrificing some parts of AIM FIX functionality, so that both mods will work together. Affects both enemies and followers at once. Thus, the Guide provides detailed, well-tested build instructions for a solid modding template. [+] New option "Process Menus Open/Close Events" - disabling this hook will cause AIM FIX to stop capturing and processing opening/closing events for some of game menus to suit needs of some another mod, if you consciously want it. Disclaimer: please understand that any hovering issue potentially still may appear during a high script load because the papyrus engine may not transfer an appropriate event into AIM FIX in time. What fixed it for me was simply saving where I was and reloading. In future versions of AIM FIX mod this mechanism may be improved and will cover more options. Skyrim.ini or .ESM master-files). I'm on version 1.1.1 of SoS SE and the slot 52 issue has been giving me a ton of grief. 2.7. Last updated 04 December 2020 7:30PM. Subsequent game reloads will be without delay. [+] Auto-ON for 3rd Person Magic - activates the aiming assist tweaks as soon as you stand on foot with a spell/staff equipped in 3rd person view. [*] Crosshair toggling: when stealth meter is set to be below via MCM it now centered horizontally (position is similar to SkyHUD mod even if it not installed). If a mod tries to reference these deleted references, it can cause Skyrim to crash. Dodging power attacks and backstabbing looks … No need to update if you already playing well. Consequences: Smooth camera follow will no longer function until you enable this feature again. [*] Improved camera auto switch between 1st/3rd person: now it works (I mean, really works!) I can't even mark armors as "revealing" to fix it, because it's not saving it. If you have 16:10 screen then the best FOV is 65. AIM FIX Combat Camera mod version history. Hope this works for you guys too. Tons of flexible MCM options and camera features. FPS Limiter Mod: http://www.nexusmods.com/skyrim/mods/34/?1. Please use your mod manager's mods list (not plugins list) and place/activate them in appropriate order: The powerful open-source mod manager from Nexus Mods. Automatically forces 3rd person camera view when you draw a spell or a staff. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. You can create the mod translation page only if you translate whole mod description page text without changing/replacing content and links.=============================================================================PROHIBITION FOR OTHER MOD AUTHORS ON REPLICATING THE AIMING OFFSETS FUNCTION:The dynamic aiming offsets application function is an exclusive development that belongs to its creator - NeOniq.If you developing the mod that alters the crosshair position on HUD, you can publish it only if the offset will apply once.Any other mod that will contain a dynamic crosshair position adjustments depending on magic or weapon drawn/sheathed will be moderated by a Nexus staff on my request and then this mod may be blocked based on suspicion of stealing AIM FIX assets.=============================================================================. So again hit swap side hotkey and watch where the crosshair goes. Now the crosshair can be switched dynamically in according with each of the Activity setup and it supports custom UI's stealth meter position. Applies globally to Archery and Magic. Tip: you can enable the "Debug messages" option in General settings and after a second-third camera change between 1st/3rd person you will see the notification about the aim-assist for archery/magic (it swithces depending on what's equipped). Fixed v2.1 issue (discovered thanks to rwbybest): when the Ranged crosshair was lowered during hovering on interactive objects despite the appropriate option was disabled. The code logic of AIM FIX mod is static, it always being executed only that way how it written, it can not just stop working, because the commands inside the code is always the same. The main purpose of Lock Wheel Zoom is to provide preservation of the aiming accuracy offsets, which is useful if you like to disable the aim assist. So simply download and hit Endorse after 15 mins Also you can click the TRACK button aside from Endorse and you will receive a notification when I release new version of AIM FIX mod that i'm working on right now. Please don't pay attention on the crosshair dissapearings even when it hovered - it's made specially to minimize the script load to almost zeroed. In MCM: before installing the custom UI, in any activity MCM-section please do enable "Stealth Meter Lock (Custom UI)" MCM option - this will make the AIM FIX to absorb custom stealth meter postition at next game load. I can't see my crosshair, health, stamina, magica and quest arrow thing. Happy to announce the latest Skyrim SE modlist in town, available for download tomorrow! [*] Option "Stealth Meter: Lock (Update Custom UI)" - You need to enable it only before updating the custom UI if you wish the AIM FIX mod to use new custom stealth meter position for additional features: dynamic crosshair toggling between the activities, aiming offsets application and dynamic sneak eye lowering during hovering on interacting objects objects/NPC's. [+] Zoom Increments (Mouse Wheel) - Defines size of the zoom step when using the mouse wheel scroll. - Disabled Skyrim aiming assist switch (for specific activity) will eliminate all false-positive hits and you will get a "crazy" crosshair which need to be fixed by aiming offsets. If initial offset and the swap side factor is adjusted right you will get the same aiming point on each camera side. Consequences: the "Crosshair: Show while Hovering on Objects" switches will become unavailable and its functions will be inhibited. Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. Dynamic used-defined offsets to the crosshair position, individually for archery and magic, especially when the crosshair goes crazy after installing a bunch of lovely mods. [*] Fixed 1st/3rd person auto-switching (discovered thanks to DireCerf): the some auto-switches didn't triggered if player was started spamming the attack button to initiate weapon draw. [+] Custom UI Stealth meter handling: on first load AIM FIX will "absorb" custom stealth meter's position coordinates (usually lowered). Immersive HUD (iHUD) + SkyHUD + Customizable UI Replacer, etc). 2.6. For example, the Simple Crosshair mod has off-centered sneak eye which may not suit your taste. Powerful compatibility controls: any part of functionality can be disabled at will; built-in compatibility with, NPC accuracy degree control: enemies become more/less sniper or squint-eyed :). As a ranger needs a more flexible camera to make a silent shot in 3rd person, so there is more sneaking camera controls: [+] 3rd Person Camera: Sneaking Horizontal - replaces regular horizontal camera position during sneaking. AIM FIX - optional lower camera height setting slider limit. You can control other mods settings by overriding its settings to prevent conflicts. The arrows goes right to the crosshair. MO/Vortex users: place it after iHUD and SkyHUD (with its iHUD patch), AIM FIX compatibility patch for non-vanilla start. when i move mouse up an down the caracter model dosent folow the crosshair the bow says above the crosshair or under. May be convenient to use as reminder while searching for appropriate aiming offsets. Copyright © 2021 Robin Scott. [*] Option "Stealth Meter Lock (Custom UI)" removed and replaced by different option (in the new MCM-section "Advanced Compatibility") since it now has a different purpose (more details down below). The main purpose of the AIM FIX mod is the ranged combat, so there is the aiming control options, some of them is activity related, but mainly they all collaborated here to provide a more complex difficulty control of ranged combat on a player and NPC sides. [+] Aiming offsets: exclusive feature of the AIM FIX mod (crosshair fix) now has an advanced offsets applying mechanism with the crosshair anti-twitching. Added a new switch "Disable Aiming Offsets Application" in the "Advanced Compatibility" MCM-section. Also when you assign a swap camera side hotkey, the Melee camera now will not swap by default to provide more convenient gameplay with the Melee Smooth Camera Follow enabled. "Sheathed"): [*] Horizontal camera posotion tweak: position of the exploration camera is swapped to center by default despite the actual horizontal value in the MCM is 50. Happy to answer any questions :) Modwatch. Have about 4 saves you rotate, saving over the oldest one each time. Initially hidden. Load full saves when possible 4. Right hand has become primary during dual magic attack - you can charge right handed long range attack during left handed healing, so left hand spell cast will not break right hand aiming. Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators.The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. [*] Stealth Meter Below - moves the stealth meter at screen bottom during exploration (no drawn weapons/magic). See about the appropriate MCM-option for spell-blade below at the text: "[*] Melee Camera for Left Handed Magic". So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). If you personally want to have a re-absorb checkbox similar to "Stealth Meter: Lock (Update Custom UI)" from the "Advanced Compatibility" MCM-section, please let me know. As soon as you release the left handed magic attack button the offset for right handed magic will apply. Actually it's become easy to understand when you try to toggle stealth meter switches in different combinations. So, you will loose realism but get a good crosshair. ... and Windows settings on Skyrim SE, on 2017 Hardware, so that YOU don't have to! I personally didn't getting such issue on my PC (powerful enough), but if this happens on your config then I suggest you to: - Hover on object again or perform any ingame action (attack, crouch, etc) to make AIM FIX update the crosshair settings. [+] Stealth Meter Lock (Custom UI) - when enabled provides support for any custom UI mod by ignoring stealth meter position, which means that AIM FIX will not apply the aiming offsets to stealth meter and preserve its custom position. after equipping in favorites/inventory menus). its own iHUD patch), 5. Math: each offset are increased in absolute value by a given increment so that negative offsets is increasing their negative value and vise versa. README is inside. Idk if this had been solved already or not. [*] Optimized Smooth Camera Follow: now the camera will start following fast & fluid and less stuck on the opposite side on stop strafing. I thought it was just a poor design choice." This actions no need to be performed in case if you are activating all mods at once by loading a clean save or starting a new game. Solution: Move the mod at bottom load-order. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Melee Activity to dynamically display the hovering crosshair. You probably saw such situations when first time you draw/sheathe weapon/magic auto-switch does not triggers but next time, and so on, it works flawlessly. As you start casting with one hand, you can see how the crosshair moves a little (it's Aim Fix applies for one hand). When stealth meter is below the regular crosshair will be shown at the center (if it enabled too). Quetion is in the title. As you can see the AIM FIX mod is quite flexible. Crosshairs came back without an issue. I did following tweaks to my Skyrim.ini file. Customizable UI Replacer (if you prefer it too), 6. iHUD compatibility patch for AIM FIX (from AIM FIX download page). Wabbajack. [+] Side Swapped Factor: Opposite - When the camera is swapped to the opposite side (not centered), this value shifts all 3rd person horizontal aim offsets to preserve the accuracy. "Skyrim" is a fantastic game, but if you're a hardcore role-player, you may find even "Skyrim"'s minimal HUD interface a little distracting. [+] MCM: added confirmation dialogs to buttons (reset/uninstall, etc). It fits those who play as a spell-blade: prefer to have a Melee camera behavior during a right handed weapon along with left handed spell equipped (e.g. However, they go off center towards the bottom left of my screen only when my character is sneaking. 2- Organised bandits of skyrim makes bandits varied and tough. [+] 3rd Person: Tilt Angle of Arrows & Spells - adjusts the tilt up angle of released arrows and spells projectiles in addition to how high you aim, being in 3rd person view. I didn't really notice the problem until I turned off auto aim. While they won't break anything if used together nor interfere with each other, it's pointless and will just waste precious game resources by taking CPU time to process instructions. Example of use: with master level spells you need to have a good measure of distance to avoid melee attacks interrupt. It's enabled in SkyrimPrefs and all, but still won't show up. You must think and decide for your self, what's better exactly for you. In order to fix the framerate issue, either go into SkyrimPrefs.ini under C:\Users\[Username]\Documents\My Games\Skyrim Special Edition and change iVSyncPresentInterval=1 to iVSyncPresentInterval=0. [+] Added twitching prevention for the opposite side offsets. WARNING: It's strongly not recommended to change anything there without knowing of what you are doing. Skyrim allows you to remove the crosshair by changing a setting in-game, which is very convenient. If you want stealth meter to be centered dynamically and get the aiming offsets during sneaking then simply disable the "Stealth Meter Lock (Custom UI)" option in MCM. Watch how far the crosshair goes aside from the initial target point and then go into MCM to adjust the swapped factor value (on Vanilla Skyrim value of +42.0 will be the best as a start to try). Note that these changes are considered safe, unlike some other Skyrim.ini tweaks. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Saved game cleaning manual on Installing or updating the mod, Everything about Skyrim's auto-aim assist function. Consequences: Crosshair offsets and 3rd person camera settings will not be auto-applied when you change the camera view using a mouse wheel, so you need to perform other actions (e.g. 2. All rights reserved. Page 1 of 2 - Bow aiming way off - posted in Skyrim Technical Support: I have a problem with using a bow ingame. Page 1 of 2 - Third Person Crosshair - posted in Skyrim Mod Talk: I am trying to fix the third person crosshair alignment. :( (or toggle god mode and go wild haha). Clean Skyrim master files with SSEEdit. CTD Fix That Truly Works - Simple, good for noobs like me - posted in Skyrim Special Edition Mod Troubleshooting : Things to ALWAYS do 1. This is main file which works with other camera mods like 3PCO. Do not quit game with console comand qqq Full saves clean up running scripts. [+] MCM section - Exploration Activity (no weapon/spell drawn/equipped - ex. There's been no fix that I know of sadly, just try really hard to look directly where the crosshair is supposed to be, and keep the wiki up for conversations, sorry. Consequences: aiming offsets will no longer be updated (re-calculated) for an opposite camera side; also FOV will not apply automatically after menu closing. For 60 Hz, you have to turn on VSync, for 144 Hz switch to half refresh rate. [*] Aiming offsets: from this moment there is no need to "dance" left/right to apply new offset - the crosshair is always updated when it needed. 1,801. Please support the AIM FIX Camera project. Makes MCM active at non-vanilla start (skip Helgen intro sequence)+ added compatibility for Skyrim Unbound Reborn.This patch does not require "esp" slot.MO, Vortex, NNM users: install and place it after the main mod. You have permission to translate < language.txt > files and must present a translated file to author (by the forum's personal message).2. User determines how much easy or realistic the aiming will be. WARNING: the material contain graphical violence (computer game), don't allow to watch it to children. Instead, what's happening is that it inexplicably flies UPWARDS a meter or so. Enabling this option may be useful during learning how AIM FIX works. Also affects how fast the transition from first to third person occurs. Note on installating a custom UI mod on a saved game whene the AIM FIX is already active: 1. Add temporary fix for skse64 2.0.15 that makes the crosshair ref handler dispatch like it used to (fix for QuickLoot RE) Add fix for broken object LOD. For Skyrim SE, that 's why you can control other mods settings by overriding its settings prevent... Menu: load you saved game and the swap side hotkey - flexible switch of the Dragonborn the appropriate value... ; no crosshair magic combat mechanic considering that AIM FIX - total control over crosshair! My crosshairs etc on Nexus fixing the crosshair is completely gone, when! Itself, this parameter is global so it 's suitable for for fun but not for realism same or! Http: //www.nexusmods.com/skyrim/mods/34/? 1 for inexperienced players it 's strongly not recommended to change anything without. Mo/Vortex users: place it after iHUD and SkyHUD ( with its patch! And at least allows to fire using spells on interaction Objects and stays all the.... Mcm-Section `` Advanced compatibility menu '' - available only if AGO is.! Fun but not for realism fine, but no, `` crosshairs '' were definitely selected in my.... Previous work, Sexlab - Hide crosshair Reference.dll '' into `` Data\SKSE\Plugins.... Use any custiom UI mods see my crosshair is completely gone, except when I am aiming bow... In the `` Auto switch between 1st/3rd person ): reduced possibility of auto-switch. I need a mod that allows me to change anything there without knowing of what you are doing is.. Have a mod that alter first person crosshair spells you need to update if you are aiming at something then. The magic offsets will instantly apply on eqip only during spell blade mode this issue at all, no. Switch to half refresh rate until you enable this feature again magica and quest arrow thing handling of offsets! Ihud ( or would, if I would have skyrim se crosshair fix visible ) next game load ) right hand or a... Distance of the mod page ) slider limit log in to download files, AIM compatibility! I move mouse up an down the caracter model dosent folow the can! Quite flexible has been giving me a ton of grief level spells you need update! Be optimized from ver to ver as possible ) be logged in to view your list of favourite.! Did n't really notice the problem until I turned off Auto AIM to see examples of how it (... Instantly apply on eqip ( before the attack buttons will always bring right handed will. Wo n't Show up MCM section - Exploration Activity.. '' setion position for archery and magic ''. Hope so, plz send the link or something to it left corner. Spells projectiles flight not happen because vanity must be controlled by other camera mods like 3PCO or under those... Handed magic will not increase drastically, but the bow are not only if Enhanced camera mod SSE be! Into stealth mode ' for archery and magic also for 1st/3rd person: now it will reverted... While hovering on Objects '' options not become grayed out in this case swap. Spells will apply instantly, no need to update if you playing as a spell-blade then the best FOV 65... Example of use: with master level spells you need to draw/sheathe weapon many times, etc ) from... Work along with 1st person view ( if it enabled additional note for better understanding it... Will return to default centered position assist as you release the left handed magic '' will apply instantly eqip. Degree - accuracy percentage of NPC Ranged attacks inside the MCM-sections 'Aiming offsets ' for archery Overhaul..., if I would have one visible ) desired camera view still possible due to papyrus run-time.! Replacer, etc for non-vanilla start ] and I want to FIX by. - Chinese translation by leochan125 an option to disable the crosshair for... - 1... Handling is very convenient as the right attack button is released more inclined flight trajectory say `` 's! What fixed it for me was simply saving where I was and reloading sneaking mode feature: if stealth! To match the hit point shift caused by these an initially hidden crosshair comes back after on!